Description
Youtube Video - This video shows the entire pack with all the props, foliage, etc. Please read below what this pack offers and check images.
Full mountain range landscape featuring over 900 km of vista views across a 360 horizon, a wide range of material blending with procedural scattered assets, and foliage that are highly versatile.
This pack contains ONLY the large landscape content plus a few assets from the larger marketplace pack located here. The project contains all NEW terrain mountains including the ground textures that make up the main landscape and splat masks for the distance terrains. Additionally a cheaper grass material has been provided to improve the general performance but also still have the high quality content from the main pack which can be easily combined.
The landscape shader is optimized well using 7 unique materials to paint on the terrain plus a additional layer for removing foliage.. The landscape version in the 4033 squared meter level and relies on height blended terrain materials, various noise overlay colours, a global colour map, foliage switches to turn on/off, individual parameters for each layer, custom distance tiling textures for similar landscape layers and custom specular reflections for glancing angles.
Animated cloud and custom fog materials have been added to give a real depth to the overall mood and scene to the image. They both rely on flowmaps to give a more natural movement to the motion which enhances the overall look of the environment.
The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection.
Note 1: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras.
Note 2: The performance will vary based on your hardware and other packs used in the project. This is an asset pack which can only be added via the Unreal Launcher.
Note 3: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps
Note 4: A number of textures are using Virtual Texture to improve the over all performance and memory overhead.
Note 5: Only 4km squared are playable area, the rest is using static mesh with complex collision.
Lumen and Nanite can be enabled from Project Settings.
Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:
- 35fps, 28ms at 2050x900 (Dynamic Lighting + Nanite + Lumen + VSM Shadows + All shader features)
Included formats
- versions