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Media 1 for listing NoGraph - No Graphs In Blueprints

Description

This lightweight editor plugin is primarily aimed at developer teams who want to ensure that their project's codebase is cohesive by keeping it entirely in C++, preventing any possibility of writing new blueprint logic.

This can lead to a more consistent workflow with added benefits, e.g. full version control compatibility, coverage of all runtime logic by a static analyzer or test suite, etc.


N.B.: Enabling this plugin will not prevent existing/imported blueprints from continuing to work, they will simply no longer be editable. Also, to clarify, this plugin only affects blueprint graphs. This means that graphs such as animation or material are not affected, as they are not considered to raise the aforementioned concerns.

Included formats

  • logo of Unreal Engine format