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Media 1 for listing Realistic Animated Golden Eagle

Description

Please look at the videos below, you can see the animations and how it works in different software.

All animations in a rendered video:

https://youtu.be/b75h_OPaepQ

In Maya:

https://youtu.be/afYklKvufsE

In 3DS Max:

https://youtu.be/aPNAcQbgPME

In Cinema4D:

https://youtu.be/mG39-uBzc9A

In Blender:

https://youtu.be/a4FxTlLzITI

In Unity:

https://youtu.be/3aO47HfrUNY

In UnrealEngine:

https://youtu.be/iQacmUVSvHk

inspection in the Sketchfab:

Sketchfab Viewer

high-resolution (4k) PBR textures

  • Diffuse map

  • Alpha map

  • Normal map

  • Ambient Occlusion map

  • Specular map

  • Roughness map

LOD information (count, number of levels)

  • Polygons_LOD0: 19,350 (Tris_LOD0: 38,470)

  • Polygons_LOD1: 11,150(Tris_LOD1: 22,054)

  • Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)

  • Polygons_LOD3: 1,713(Tris_LOD3: 3,276)

Available Formats:

  • Maya 2024 (Arnold Material)

  • 3DS-Max 2024 (Arnold Material + Default Physic Material)

  • Cinema4D 2023 (Standard Material)

  • Blender 3.3 (Eevee Material)

  • FBX

  • Collada Dae

  • Unreal Engine 5.3

  • Unity 2021.3.15 (with a C# controller script)

27 different animations. List of the animations and the frames(30 fps):

  • takingOff: 0-20

  • soaring: 21-40

  • soaringToFlyingTransition: 41-60

  • flying: 61-80

  • gliding: 117-256

  • flyingToDescendingTransition: 299-318

  • descending: 319-338

  • landing: 339-378

  • walking: 379-413

  • eating: 415-625

  • lookingAround: 625-802

  • turningLeft(flying): 804-823

  • turningRight(flying): 828-847

  • turningLeft(gliding): 863-1007

  • turningRight(gliding): 1023-1167

  • gettingHit_DyingInTheAir: 1170-1201

  • gettingHit_falling: 1202-1215

  • gettingHit_hittingTheFloor: 1216-1259

  • hunting(catchingPrey): 1260-1299

  • soaring(catchingPrey): 1300-1319

  • flying(catchingPrey): 1340-1359

  • gliding(catchingPrey): 1396-1535

  • descending(catchingPrey): 1598-1617

  • flyingTurningLeft(catchingPrey): 1623-1642

  • flyingTurningRight(catchingPrey): 1648-1667

  • glidingTurningLeft(catchingPrey): 1683-1827

  • glidingTurningRight(catchingPrey): 1843-1987

The model is rigged, but it hasn't rigged controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).

I made all the animations the same way.

Don't hesitate to get in touch with me if you need any help.

Included formats

Additional files