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Media 1 for listing Plaster Wall - Substance Environment Material

Description

Bring your environments to life with this dynamic and highly customizable Plaster Wall Material. Crafted with precision in Substance Designer, this material captures the subtle imperfections and weathering found in aged plaster surfaces, making it ideal for architectural visualization, game environments, or any project that demands realistic wall textures.

You Get:

  • .SBSAR File with Exposed Parameters for easy customization. It can be used across multiple 3D Software.

  • .C4D File Cinema4D 2025 Scene with the SBSAR file already loaded for you as a redshift material.

Key features:

  • Color and mold control: Easily adjust mold growth, color blending, and dirt opacity to simulate everything from clean walls to ones marked by decay and weathering.

  • Detailed damage adjustments: Fine-tune chip damage opacity, coverage, and details to enhance the surface's realism, adding natural imperfections like small chips, scratches, and micro-damage.

  • Surface texture customization: Control roughness and wet/dry positioning to dictate how the material reacts to light and environmental conditions, giving you complete control over surface finish and texture.

  • Edge highlights: Adjust edge highlights and dirt to emphasize wear on specific areas of the plaster, enhancing the material’s authenticity.

This Plaster Wall Material is fully PBR-compliant and optimized for use in all major 3D engines, making it versatile enough for a variety of scenes—from realistic interiors to decayed exteriors. Whether you need a clean, freshly coated wall or a moldy, weather-beaten surface, this material offers the perfect solution.

  • 32B to 16K Resolution

  • 100% Procedural

  • X = 200cm

  • Y = 200cm

  • Z = 2cm

Created with DirectX Normals. Flip Y if your engine is OpenGL.

Included formats

Additional files