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Media 1 for listing AI Stealth Perception Day/Night/Shadows

Description

Trailer: https://youtu.be/OxTiEZyyhVk

Demo: https://drive.google.com/file/d/1qodTaOaGnp9eCQp8vidgp3TG6ZAIOfVv/view?usp=drive_link

Documentation/Setup Guide: https://documentation.cillo.com.au/sightperceptionupgrade

Setup in three steps!

Add more control to your AI by using AI Sight Perception Upgrade Day/Night/Shadows.

Adds a detection percentage that is adjusted according to:

  • Are there objects in the way?

  • Is the sun darker than usual?

  • Is the player standing under a light?

  • Is the player in the shadows?

  • How close is the player?

Included:

  • 2 Components - Master and a Slave

  • 1 Light Blueprint

  • 1 Light Component

  • 1 Editor Utility (Light Setup)

  • Demo Scene

Detects Multiple parts of a skeletal mesh and also test them for shadows.

Detection System: A percentage system to indicate how likely it is that the AI has seen the player.

Shadow Detection: Shadows will lower the detection rating.

Sun intensity: Sun brightness will effect how well the AI can see.

Light detection: Using our blueprint or light component you can have the AI respond to Players standing next to or under lights.

Update #1:

  • Added Spotlight and Rect Lights to the Cillo Light Blueprint

  • Added a light converter and Light Collision Updater (Light Setup Blueprint)

  • Added Light Collision Component to add to any actor

  • Added support for the spotlight and rect lights to the light collision component

  • Exposed the bone name of the AI so users can change where the AI 'scans' From

  • Added a Player Detection modifier to the Players slave component to allow for camouflage or a harder difficulty

  • Added a Player detection modifier to the Light Component to allow detection adjustments in the scene

  • Added a Function, to the Cillo Light BP and Light Collision Component, that's turns the light off and on.

Update #2

  • Setup Global Detection Multipliers for Sunlight, Shadows and Lights.

  • Tweaked AI visibility to use proper Peripheral vision angles

  • Fixed minimum 80% detection bug

  • Fix spotlight early detection bug

  • Tweaked Shadows detection to be more stable

  • Created a HUD to show off the Detection modifiers

  • Created a demo download

Included formats

  • logo of Unreal Engine format