
Description
Are you working on a game in blueprints? A game that uses abilities for your character? Do you want a really easy and simple system to manage those abilities on the ability hotbar? To quickly and easily add new abilities and replace abilities with cooldown support? Do you already have abilities developed that you don't want to mess around with?
If the answer to any of those questions is YES, then SGAS is a great choice for you.
We take out the complicated, and replace it with simplicity. A fully game genre agnostic gameplay ability system that allows you to focus on what matters - the abilities themselves, without having to worry about integration with ability managers, hot swapping, updating UI elements and the likes. SGAS does this for you.
I just a few minutes, you can have a UI with an ability hotbar, being able to dynamically add new abilities to that hotbar, responding to input actions on both KBM and Xbox Gamepad. Having cooldowns with visual feedback on your ability hotbar.
Extensive documentation is provided with step by step instructions and screenshots.
Note: This is not Epic's implementation of GAS, rather a simplified blueprint only version created from scratch
AI Disclaimer: For demo purposes, some AI Image generation was used for skill icons (this is only for the demo scene, no AI is used in the main product).
Documentation: https://nubgamerz.notion.site/SGAS-Documentation-79a9e57f7042402a8c972029ff6a5bc0