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Media 1 for listing Ultimate Save And Load

Description

OVERVIEW

Ultimate Save And Load is an easy and fast alternative to PlayerPrefs but with more advanced features that makes saving and loading easier

SERIALIZABLE

Don't want anyone to tamper with save files? Easy! With the built-in serializable this makes sure that your files are safe by default

SAVE PROFILES

Easily implement save profiles. By changing the selected save file name the asset loads and saves new data using this new file name

CLOUD SAVE SUPPORT

Supports converting saved data in file to and from an array of bytes which is used by most of the cloud storage services

EXCHANGEABLE SAVE FILES

Save files can be easily exchanged from a device to another with a simple drag and drop, which helps increase your game's lifetime

EASILY EXPANDABLE

This asset was made modular to make it easier to add any new save types

PERFORMANCE

This asset is used to save/load objects in a physics building game, this code is stress tested to handle a huge amount of objects spawned by the player, it's also used for normal stuff like saving player progress and so on

SIMPLE TO USE

You can call any of these methods by your script to save/load (SaveInt, SaveBoolean, SaveFloat, SaveString, etc.)

To load just use Load instead of Save like so (LoadInt)You first need to call SaveAndLoad script then call any supported method from above like (SaveInt) then pass a unique key and the value you want

SaveAndLoad.SaveInt(key, value);

COMPLETE PROJECTS SUPPORT

This asset will be compatible with the current and all the upcoming IntenseNation's complete projects, and it will be implemented and ready-to-go to help ease the saving and loading process

SUPPORTED TYPES

string

int

float

bool

Vector2

Vector3

Vector4

FULLY DOCUMENTED

Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Offline Guide or the Online Guide

ABOUT THE DEMO

There is a demo included that has 3 buttons, one to save the other to load, and the last one generates a random float and int to make it easier to test the asset

FOLLOW INTENSENATION

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