Description
Bring your game ideas to life without writing a single line of code. Zerocode Action Component (ZAC) is the ultimate tool for artists and indie developers looking to build complex game dynamics effortlessly in Unreal Engine. Whether you’re crafting stunning VR experiences or designing intricate gameplay sequences, ZAC empowers you to create, customize, and control everything—all through an intuitive, code-free interface.
Tutorial video | Documentation | Packaged Showcase Project (Win64) | Discord (support/questions)
No programming experience? No problem! ZAC lets you move actors, trigger effects, play animations, and so much more, all with simple configurations right from the Details panel. Start, stop, pause, or loop your sequences with just a few clicks, and watch your game world come to life.
And with the addition of the ZAC Trigger, you can easily integrate smart trigger volumes that automatically respond to player interactions, making your game environments even more dynamic and responsive—all without writing a single line of code.
Join the growing community of creators who are revolutionizing their development process with ZAC. Get ready to streamline your workflow, unleash your creativity, and build amazing games faster than ever before. Dive into ZAC today and see how easy game development can be!
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Typical ZAC applications include, but are not limited to:
Environmental Puzzles and Interactions
Set up triggers and action sequences to open doors, activate platforms, or move objects when the player interacts with specific elements in the environment.
Create intricate environmental puzzles by chaining together multiple action sequences, such as moving platforms, spawning objects, or playing audio cues based on the player's actions.
Cutscenes and Scripted Events
Use ZAC to choreograph cinematic sequences, character animations, camera movements, and sound effects during cutscenes or scripted events.
Trigger these sequences based on player progression or specific in-game conditions, enhancing the storytelling experience.
Enemy AI and Behavior
Implement basic enemy behaviors, such as patrolling patterns, spawning enemies, or triggering attack animations, without writing complex AI logic.
Chain together action sequences to create more sophisticated enemy behaviors, like retreating when low on health or calling for reinforcements.
Interactive Tutorials and Guided Experiences
Create interactive tutorials or guided experiences by using ZAC to highlight objectives, spawn instructional objects, or trigger audio cues based on the player's actions.
Ensure a smooth onboarding process for new players by guiding them through the game mechanics without relying on extensive written instructions.
Level Design and Environment Manipulation
Spawn or destroy objects, toggle physics simulations, or trigger particle effects to create dynamic environments that respond to player actions.
Implement environmental hazards, traps, or obstacles that can be triggered or deactivated based on specific conditions.
Audio and Visual Effects
Enhance the game's atmosphere and immersion by triggering sound effects, music cues, or particle effects in response to player actions or environmental changes.
Create dynamic lighting effects, camera shakes, or haptic feedback to emphasize important events or provide feedback to the player.
Rapid Prototyping and Iteration
Leverage ZAC's flexibility to quickly prototype and iterate on game mechanics, environments, or gameplay experiences without the need for extensive programming.
Experiment with different ideas and concepts by easily configuring and modifying action sequences, facilitating a more efficient and accessible prototyping process.
Included formats
- versions