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Media 1 for listing Man - Casual Outfit 9 - Modular - Rigged - Animated

Description

Our Tutorials:

How to Use Assets on Metahumans

How to Use Assets on UE5 Mannequins

How to Fix Overlaps With Opacity Masks

How to Fix Overlaps With Mesh Editing Tools

How to combine assets

How to retarget animations

How to edit materials

How our Blueprints work

How to do Skinning

IMORTANT !

There are 2 versions of this character:

1. Mannequin /Manny version - from UE 5.0 and newer - UE5 Skeleton

This version includes animations and weapons

2. Metahuman version - from UE 5.1 and newer - MH Skeleton

This version doesn't include animations and weapos. It has only demo animations.

100% compatible with male Metahuman (Normal/Average body - MH Skeleton)

This is not a Metahuman's body and face. This is our creation.

But this body has exactly the same shape as the Metahuman's body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

Update - 10/27/2022 - Live Link Face

Update - 11/09/2022 - Added Sword, Pistol, Rifle, Shotgun Animations (Mannequin /Manny version)

PLAY/MODULAR (Mannequin /Manny version - UE 5.0 and newer)

PLAY/MODULAR (Metahuman version - from UE 5.1 and newer)

Live Link Face (For both versions)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

DETAILS:

- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

- The project has 8k textures, which can affect fps

- Use the texture size limitations in the Unreal Engine to make them smaller 

- PBR Materials

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures

Included formats

  • logo of Unreal Engine format