
Description
Our Tutorials:
How to Use Assets on Metahumans
How to Use Assets on UE5 Mannequins
How to Fix Overlaps With Opacity Masks
How to Fix Overlaps With Mesh Editing Tools
IMORTANT !
There are 2 versions of this character:
1. Mannequin /Manny version - from UE 5.0 and newer - UE5 Skeleton
This version includes animations and weapons
2. Metahuman version - from UE 5.1 and newer - MH Skeleton
This version doesn't include animations and weapos. It has only demo animations.
100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
Update - 10/27/2022 - Live Link Face
Update - 11/09/2022 - Added Sword, Pistol, Rifle, Shotgun Animations (Mannequin /Manny version)
PLAY/MODULAR (Mannequin /Manny version - UE 5.0 and newer)
PLAY/MODULAR (Metahuman version - from UE 5.1 and newer)
Live Link Face (For both versions)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
DETAILS:
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Included formats
- versions