
Description
Trailer | Demo | Documentation | Discord
EVERY SHOT MATTERS.
Excellent Hitscan Component V2 gives you full control over modern hitscan weapon systems directly inside Unreal Engine 5.
Build responsive rifles, devastating shotguns, precision sniper weapons, automated turrets and any other hitscan-based combat system.
Built for performance.
Built for scalability.
BUILT FOR MODERN SHOOTER COMBAT
Modern shooter games demand more than a simple line trace.
Excellent Hitscan Component V2 is a complete hitscan combat framework designed to handle weapon logic, damage calculation, penetration, visual feedback and multiplayer gameplay through a modular and highly customizable architecture.
The system was completely rebuilt from the ground up for Version 2, delivering dramatically improved performance, flexibility and workflow efficiency.
Whether you're creating a competitive arena shooter, military FPS, sci-fi combat experience or action-focused TPS, the framework provides the tools needed to build responsive and satisfying weapon systems.
CORE HITSCAN SYSTEM
At the heart of the framework is a flexible hitscan architecture built for reliability, customization and high performance.
Features include:
Weapon line tracing
Multi-barrel support
Advanced piercing system
Range-based damage scaling
Bone-specific damage multipliers
Friendly fire detection
Independent weapon configurations
Data Asset support
Config-based workflows
Parameter-driven setups
ADVANCED WEAPON FEATURES
Excellent Hitscan Component V2 includes a wide range of systems designed to expand weapon behavior beyond basic line tracing.
Features include:
Procedural pattern generation
Fixed firing patterns
Randomized spread patterns
Horizontal spread systems
Shotgun support
Custom piercing depth
Damage falloff controls
Actor tag based penetration rules
Optional ADS socket bypassing
Multi-target damage handling
Every weapon can be tuned independently to create unique firing characteristics and gameplay experiences.
VISUAL FEEDBACK SYSTEM
Responsive combat relies heavily on clear player feedback.
The framework includes a complete visual feedback setup designed to improve weapon feel and combat readability.
Features include:
Muzzle flashes
Bullet tracers
Surface impact effects
Impact decals
Material-specific feedback
Hitmarker system
Headshot indicators
Elimination indicators
Sniper scope material
The system correctly handles complex scenarios such as piercing targets, multi-hit weapons and shotgun impacts.
MULTIPLAYER READY
Excellent Hitscan Component V2 includes replicated multiplayer examples to help accelerate development.
Features include:
Replicated weapon firing
Replicated damage handling
Replicated visual feedback
Multiplayer character examples
Inventory integration examples
Built to provide a strong foundation for multiplayer shooter projects.
READY TO USE SYSTEMS
The framework includes several supporting systems designed to accelerate development and prototyping.
Included systems:
Automated turret framework
Healthbar component
Procedural Recoil Lite
Procedural Weapon Switch Lite
Interactive demo environment
Dedicated shooting range
Turret testing environment
Start building gameplay immediately while maintaining the flexibility to expand and customize every system.
FULLY MODULAR. FULLY CUSTOMIZABLE.
Every aspect of the framework can be configured, extended and adapted to match your game's needs.
Create:
competitive FPS combat
tactical shooter gameplay
arcade weapon systems
sci-fi combat experiences
vehicle weapons
automated defenses
The modular architecture is designed to grow alongside your project.
DESIGNED FOR DEVELOPERS
Excellent Hitscan Component V2 was built as a production-ready framework focused on clarity, scalability and workflow efficiency.
Features include:
100% Blueprint workflow
Modular architecture
Beginner-friendly setup
Advanced customization options
Per-weapon configurations
Real-time testing environments
Multiplayer examples
Flexible workflow options
Fast iteration pipeline
Clean integration workflow
Easy to learn.
Powerful to master.
















