Description
10 Realistic Aerial VDB Explosions for Your Cinematics!
Features:
- 10 Premade VDB Simulations.
- Ready to be dropped in your Level or Sequencer.
- High-quality simulations, 500–1000 million voxels.
- Customizable material for VDB is included.
- Density control
- Emission control
- Fire color shift control
- Temperature control
- Smoke color control
- Scattering control
- Smoke density control
- Emissive tint control
IMPORTANT: To see the full quality, set the "Streaming Mip Bias" in Heterogeneous Volume to 0, but be aware that it may affect your performance.
VDB`s Total Size: 15GB.
To be able to see explosions in Path Tracing in UE5.3 use this console command: r.PathTracing.HeterogeneousVolumes 1
If your explosions are disappearing on a far distance use this console command: r.HeterogeneousVolumes.MaxTraceDistance 10000000
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- All explosion parameters are controlled from material instances in folders AE_1, AE_2, ... etc.
- There are two of my presets in each folder with Explosion: one for Lumen, "MI_AE" and one for Path Tracing, "MI_AE_Path_Tracing" , but you can modify both setups to your liking.
- You can use the material included in material folder "M_VDB" or use the Unreal Engine 5 default material. (See the tutorials below.)
- All explosions can be slowed down, speeded up, or scaled.
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Tutorials:
How to Add Simulations to Your Level or Sequence.
How to use Unreal Engine 5 default material.
How to set up Path Tracing rendering of VDB.
More Useful console commands for Heterogeneous Volumes (VDB):
- r.HeterogeneousVolumes.OrthoGrid (default = 1)
Enables the world-space voxel grid.
- r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes (default = 128)
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
- r.HeterogeneousVolumes.OrthoGrid.ShadingRate ([default = 4)
Determines the active shading rate of the world-space voxel grid, where the value roughly corresponds to pixel width. Lower shading rates create a higher-quality tessellation, but require more memory. The recommended cinematic default is 1.
- r.HeterogeneousVolumes.FrustumGrid (default = 1)
Enables the frustum-aligned voxel grid.
- r.HeterogeneousVolumes.FrustumGrid.MaxBottomLevelMemoryInMegabytes (default = 128)
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
- r.HeterogeneousVolumes.FrustumGrid.ShadingRate (default = 4)
Determines the active shading rate of the frustum-aligned voxel grid, where the value roughly corresponds to pixel width. Lower shading rates create a higher-quality tessellation, but require more memory. The recommended cinematic default is 1.
- r.HeterogeneousVolumes.FrustumGrid.DepthSliceCount (default = 512)
Determines the number of depth slices of the frustum-aligned voxel grid, when rendered with a shading rate of 1. Rendering with a shading rate of 2 will correspond to emitting a Depth Slice Count of 256. The recommended cinematic default is 512/1024.
- r.HeterogeneousVolumes.Tessellation.FarPlaneAutoTransition (default = 1)
Truncates the far-plane of the frustum-aligned grid when the voxel size of the frustum-aligned voxel grid corresponds to the voxel size of the world-space voxel grid.
Included formats
- versions