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Media 1 for listing Hangar Interior

Description

*Texel density is between 512~1024 pixels/m base on sight distance and importance of models.

*_RMA textures refers to the RGB channels representing Roughness, Metallic, and Ambient Occlusion.

*Some Decals for wall detail and wet floor.

*Nanite and Lumen supported.

Included formats

  • logo of Unreal Engine format