In the project, 2 rig!.
1. - dummy skeleton for ue 4
2. skeleton for ue 5 manny quinn skeleton
The model also has a customized fabric simulation
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
weapons:
4x attack
1x death
2x idle
1x impact
1x run
1x walk
1x Walk Back
1x Walk Left
1x Walk Right
monster:
3x attack
2x hit
3x idle
1x rage
1x Walk Back
1x Walk Left
1x Walk Right
1x run
1x walk