Description
DISCORD to contact the author
You can create a full-fledged basketball team using interactive materials and blendshapes; you can change the color, number, team name, as well as skin color, tattoo, weight, hair, eyes, muscle mass, etc. How to do this is shown in the video preview!!! VIDEO PREVIE
The model is completely modular, you can combine different elements of the character.
In addition to the character, the project includes a basketball court.
A complete set of blendshapes for the face (Apple Blendshapes)
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
Images displaying visual contents of the product are rendered in Unreal Engine 4 and Marmoset
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations:39
Animation types (39In-place):
Number of characters:1
Vertex counts of characters: 10948
Number of Materials and Material Instances:28
Number of Textures:64
Texture Resolutions: (4096X4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes:No
The model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point.A short video on how to do retargeting.
Included formats
- versions