Description
Attention. Animations are presented as a demonstration component to show that everything is in working order and what it might look like. If you have a question, you can email me.
Material instance:
You can changed colors with RGB masks in Material instance (Body and armor sets colour)
Сhoice of tattoo mask and change colour
Cloth simulations (for cloth parts)
Modular mesh parts for create various BluePrints (To avoid clipping problems, masks have been added to hide the legs and parts of the legs).
PBR textures (Metallic/Roghness)
Few Blueprints for demonstration.
Prepare for retargeting. (epic skeleton scaled for manneq)
Materials: body, eye, hair, beard, furv2, set1, set2, set3, weapons
Extra bones (joints in skeletal mesh): tongue1, tongue2, tongue3, jaw, hair1, hair2, hair3, hair4, hair5, hair6, eye_r, eye_l, clothB1,clothB2,clothB3, ClothF1, ClothF2, ClothF3, ClothF4
Included formats
- versions