Description
Can quickly create sub windows during program runtime and add rendering UI through the Handle heap form.
Support binding windows with the world to automatically destroy forms when uninstalling levels.
UMG can be added through various methods, including easy-to-use blueprint nodes.
A component inherited from SceneCapture2D can automatically create a window and define its position on the selected monitor.
Simultaneously defined a static method library to obtain all monitor information on the host.
Included formats
- versions