
Description
Please look at the videos below, you can see the animations and how it works in different software.
All animations in a rendered video:
In Maya:
In 3DS Max:
In Cinema4D:
In Blender:
In Unity:
In UnrealEngine:
inspection in the Sketchfab:
high-resolution (4k) PBR textures
Diffuse map
Alpha map
Normal map
Ambient Occlusion map
Specular map
Roughness map
LOD information (count, number of levels)
Polygons_LOD0: 19,350 (Tris_LOD0: 38,470)
Polygons_LOD1: 11,150(Tris_LOD1: 22,054)
Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)
Polygons_LOD3: 1,713(Tris_LOD3: 3,276)
Available Formats:
Maya 2024 (Arnold Material)
3DS-Max 2024 (Arnold Material + Default Physic Material)
Cinema4D 2023 (Standard Material)
Blender 3.3 (Eevee Material)
FBX
Collada Dae
Unreal Engine 5.3
Unity 2021.3.15 (with a C# controller script)
27 different animations. List of the animations and the frames(30 fps):
takingOff: 0-20
soaring: 21-40
soaringToFlyingTransition: 41-60
flying: 61-80
gliding: 117-256
flyingToDescendingTransition: 299-318
descending: 319-338
landing: 339-378
walking: 379-413
eating: 415-625
lookingAround: 625-802
turningLeft(flying): 804-823
turningRight(flying): 828-847
turningLeft(gliding): 863-1007
turningRight(gliding): 1023-1167
gettingHit_DyingInTheAir: 1170-1201
gettingHit_falling: 1202-1215
gettingHit_hittingTheFloor: 1216-1259
hunting(catchingPrey): 1260-1299
soaring(catchingPrey): 1300-1319
flying(catchingPrey): 1340-1359
gliding(catchingPrey): 1396-1535
descending(catchingPrey): 1598-1617
flyingTurningLeft(catchingPrey): 1623-1642
flyingTurningRight(catchingPrey): 1648-1667
glidingTurningLeft(catchingPrey): 1683-1827
glidingTurningRight(catchingPrey): 1843-1987
The model is rigged, but it hasn't rigged controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).
I made all the animations the same way.
Don't hesitate to get in touch with me if you need any help.