Skip to content
Media 1 for listing Surface Forge v1.1
0 comments

Description

Surface Forge 1.0 Quick Overview || Watch Video Tutorial Series
Retexturing Assets using Surface Forge 1.1

🔧 Free support: DISCORD

🔗 MORE INFORMATION: ADDITIONAL CONTENT

🔗 Download the FREE Blender Edge Mask Addon: Blender Addon

A free Blender companion tool for clean displacement on Surface Forge meshes — mask or chamfer edges in one click.

Surface Forge is a cinematic-grade environment surfacing framework for Unreal Engine 5, designed to deliver exceptional visual fidelity, advanced material blending, and production-ready workflows for modern environment creation.

Built around Nanite displacement and high-detail surface rendering, Surface Forge allows artists to rapidly create rich, layered materials across architecture, landscapes, roads, rocks, hero assets, and organic environments with complete artistic control.

The system combines advanced texture blending, procedural environmental effects, and flexible projection workflows into a unified pipeline engineered for both cinematic rendering and high-end real-time applications.

With support for six fully blendable material layers, artists can seamlessly combine surfaces using vertex painting or mesh painting while preserving natural transitions through height-based edge blending and advanced masking systems.

Surface Forge also introduces a fully integrated environmental detailing workflow, featuring procedural puddles, drips, droplets, ripples, snow accumulation, and advanced decal projection systems designed to add realism and depth to any scene.

The shader architecture has been developed from the ground up to fully support Nanite displacement workflows, enabling an unprecedented level of geometric detail while maintaining a streamlined and highly customizable material pipeline.

Surface Forge is part of a larger collection of Unreal Engine tools designed to help you build better environments, worlds, atmospheres, space scenes, decals, materials and cinematic setups.

🔗 World Forge - Landscape Auto Material

🔗 Cloud Forge Complete - VDB Clouds

🔗 Atmos Forge 1.0 - Complete Atmosphere Solution

🔗 Nebula Forge 1.0

🔗 Cosmic Forge - Procedural Planet Space Scene

🔗 Cosmic Forge - Asteroid Rings Library

Core Features

  • Advanced Surface Blending

  • 6 Fully Blendable Material Layers

  • Height-Based Edge Transitions

  • Slope Layer

  • Curvature Layer

  • Snow Accumulation Layer

  • Vertex Paint & Mesh Paint Support

  • Paintable Height / Displacement Suppression

Nanite & Displacement Workflow

  • Full Nanite Displacement Support

  • High Fidelity Surface Detailing

  • Height-Based Surface Projection

  • POM Silhouette Support

  • Self Shadowing POM

  • Displacement Edge Masking

Environmental Effects System

  • Advanced Puddle Framework

  • Surface Ripples

  • Drips & Droplets

  • Dynamic Wetness Effects

  • Landscape Puddle Support

Projection & Mapping Systems

  • Triplanar Projection

  • World Aligned Texture Projection (WAT)

  • Local Projection Modes

  • UV Breakup System

  • Texture Rotation & Axis Scaling

  • Correct Normal Rotation Handling Across All Projection Modes

Decal Forge Integration

Includes Decal Forge 1.2 Procedural Decal System:

  • Procedural Decal Placement

  • POM Decals

  • Shadow Casting POM

  • Automatic Surface Alignment

  • Precision Projection Controls

  • Decal Puddles, Ripples, Drips & Droplets

Technical Highlights

  • Nanite-First Shader Architecture

  • Optimized Material Instruction Count

  • Megascans Friendly Workflow

  • ORDp Texture Support

  • Modular Material Instances

  • Fully Customizable Layer Controls

  • Cinematic Quality Surface Rendering

  • Production-Ready Workflow Design

Recommended Usage

Surface Forge is primarily designed for cinematic rendering, high-fidelity environment work, and advanced Unreal Engine workflows.

While the system can be used in real-time applications, responsible optimization practices are strongly recommended when working with displacement, POM, and advanced layered effects.

Requirements

  • Unreal Engine 5.3 – 5.7

  • Mesh Paint Plugin required for Mesh Painting workflows

  • Virtual Texture Support required for Mesh Painting functionality

  • Vertex Painting enabled by default

  • Modelling Tools recommended for bevel refinement and displacement preparation

 

[What's new?]

Surface Forge 1.1

Surface Forge 1.1 introduces major workflow, shader, and material system improvements focused on stability, flexibility, and visual quality. This update brings refined Snow & Puddle painting logic, improved Nanite Displacement workflows, enhanced texture sampling, expanded POM fallback support, shader cleanup, and broader Unreal Engine 5.3–5.7 compatibility.

Surface Forge 1.0

Surface Forge 1.0 represents a major evolution of the framework, significantly expanding both its rendering capabilities and environment detailing systems.

This update introduces a complete multi-layer surfacing workflow featuring six blendable material layers, advanced environmental effects, expanded projection systems, and major improvements to displacement and decal rendering.

New Systems & Features

  • 6-Layer Material Blending Framework

  • Slope-Based Surface Layer

  • Curvature-Based Surface Layer

  • Dedicated Snow Accumulation Layer

  • Advanced Puddle System

  • Surface Drips, Droplets & Ripples

  • RVT Blending Support

  • Enhanced Triplanar Projection

  • World Aligned Texture Projection

  • Local Projection Workflow

  • Edge-Controlled Layer Blending

  • Advanced UV Breakup System

  • POM Silhouette Rendering

  • Paintable Displacement & POM Masking

  • Correct Normal Rotation Across All Projection Modes

Decal Forge 1.2 Integration

  • Enhanced Parallax Projection

  • Procedural Puddle Decals

  • Ripple Decals

  • Drip & Droplet Decals

  • Improved UV Breakup

  • Reduced Tiling Repetition

  • Shadow Casting POM Improvements

Performance & Workflow Improvements

  • Lower Overall Instruction Count

  • Improved Layer Blending Stability

  • Enhanced Height Transition Quality

  • Improved Projection Accuracy

  • Better Edge Handling for Displacement Workflows

Included formats