
설명
Deep in a sun-dappled forest, this stump once stood tall as a oak—its branches sheltered birds, its roots drank morning dew, until a storm left it grounded. We scanned every crack (carved by decades of wind) and every gnarled knot (where a squirrel once nested), turning its quiet legacy into a 3D asset. Now, it brings the forest’s whispered stories and weathered warmth to your games, films, or virtual worlds
High-precision real-world 3D scanned assets, including multi-level subdivision high-poly models, full-gradient LODs and matching texture maps. Ready-to-use for film and television rendering as well as game development!
The following is the final file content:
Model (approximate number of faces):
ZBrush (16,000,000 triangular faces)
High (1,000,000 triangle)
LODO (10,000 triangle)
LOD1 (5,000 triangle)
LOD2 (2,800 triangle)
LOD3 (1,700 triangle)
LOD4 (1,000 triangle)
LOD5 (800 triangle)
Texture:
Albedo
Albedo_LOD4
Albedo_LOD5
Normal_High
Normal_LOD0
Normal_LOD1
Normal_LOD2
Normal_LOD3
Normal_LOD4
Normal_LOD5
Height
(The color maps for LOD4-LOD5 are separate while the remaining model textures are shared.)
