Description
Documentationโ: Pixiebell Map Navigation Documentation Link
Demo Video๐พ: Youtube Demo Link
Demo Multiplayer Video: Youtube Multiplayer Link
Sample Demo(package ue5.4) ๐ฎ: Sample Demo Link
Contact Email ๐ฉ: [email protected]
Usage ๐:
Custom texture world map: User can add it own texture map to pan/zoom on the world map widget.
Fog of war: Reveal explored area as the player progress through the map.
Switch dungeon map: Upon entering a dungeon trigger box, player can switch to that dungeon map.
Add Icon: Icon can be added for example: to a static mesh on the level map using a blueprint component, that icon will be added both to the actor overhead(for mini map) and on the world map widget.
Update Icon: An update function is provided that will update the icon both from the actor and world map, in addition to updating it from the game instance.
Multiplayer(player icon): View other player icon from both mini map and world map.
Multiplayer(RPC): Example on how to manage icon replication is given in the documentation.
Custom Marker: Change icon and add description.
Waypoint: Indicate the user the direction and distance of it waypoint set.
Save Functionality: save fog render target as bytes, icon data as structures.
Adapt SideScroller: documentation link side scroller
Customize ๐ซ:
The documentation link provide a detail guide on how to customize your widget:
How to use the camera tool to capture the world map
Customize the world /dungeon map UI (displaying for wide screen, clamp map...)
Customize icons or waypoint (making overlay selected icon..)
Recommended ways to save your icons+fog into your save manager system
Recommended ways to use less CPU when updating icon (using function timers)
Lock North or RotateWithCamera from the mini map
Switch between a circular mini map or square mini map
Recommended ways to use the switch dungeon tool
Customize custom marker
Limitation / Note โก:
No gamepad support.
(can be a limitation or not) Fog are not shared across other player's machine.
If you already have a game instance setup, you can reparent them as a workaround (link)
Release Notes ๐ก:
Version 1.1 (current]
multiplayer support
function to switch world map when changing level map
fix assigning unique id when adding new custom marker icon
simplify GetCursorPositionOnMap
fix UpdateComponentIcon from BP_WidgetComponentIcon for not showing world map icon after hiding it
add ClearAllCustomMarkers for world map
optimise CaptureEveryFrame for capture camera tool when opening closing map
corrected some comments
Version 1.0
published
Included formats
- versions