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Media 0 for listing World Map System with Fog Of War

Description

Documentationโœ: Pixiebell Map Navigation Documentation Link

Demo Video๐Ÿ‘พ: Youtube Demo Link

Demo Multiplayer Video: Youtube Multiplayer Link

Sample Demo(package ue5.4) ๐ŸŽฎ: Sample Demo Link

Contact Email ๐Ÿ“ฉ: [email protected]

Usage ๐ŸŽ€:

  • Custom texture world map: User can add it own texture map to pan/zoom on the world map widget.

  • Fog of war: Reveal explored area as the player progress through the map.

  • Switch dungeon map: Upon entering a dungeon trigger box, player can switch to that dungeon map.

  • Add Icon: Icon can be added for example: to a static mesh on the level map using a blueprint component, that icon will be added both to the actor overhead(for mini map) and on the world map widget.

  • Update Icon: An update function is provided that will update the icon both from the actor and world map, in addition to updating it from the game instance.

  • Multiplayer(player icon): View other player icon from both mini map and world map.

  • Multiplayer(RPC): Example on how to manage icon replication is given in the documentation.

  • Custom Marker: Change icon and add description.

  • Waypoint: Indicate the user the direction and distance of it waypoint set.

  • Save Functionality: save fog render target as bytes, icon data as structures.

  • Adapt SideScroller: documentation link side scroller

Customize ๐Ÿ’ซ:

  • The documentation link provide a detail guide on how to customize your widget:

  • How to use the camera tool to capture the world map

  • Customize the world /dungeon map UI (displaying for wide screen, clamp map...)

  • Customize icons or waypoint (making overlay selected icon..)

  • Recommended ways to save your icons+fog into your save manager system

  • Recommended ways to use less CPU when updating icon (using function timers)

  • Lock North or RotateWithCamera from the mini map

  • Switch between a circular mini map or square mini map

  • Recommended ways to use the switch dungeon tool

  • Customize custom marker

Limitation / Note โšก:

  • No gamepad support.

  • (can be a limitation or not) Fog are not shared across other player's machine.

  • If you already have a game instance setup, you can reparent them as a workaround (link)

Release Notes ๐Ÿ’ก:

Version 1.1 (current]

  • multiplayer support

  • function to switch world map when changing level map

  • fix assigning unique id when adding new custom marker icon

  • simplify GetCursorPositionOnMap

  • fix UpdateComponentIcon from BP_WidgetComponentIcon for not showing world map icon after hiding it

  • add ClearAllCustomMarkers for world map

  • optimise CaptureEveryFrame for capture camera tool when opening closing map

  • corrected some comments

Version 1.0

  • published

Included formats

  • logo of Unreal Engine format