Description
IMPORTANT: Please ensure you set up collision trace channels per documentation for the traffic to work.
🔗 Quick Links
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🤔 Pro Vs Lite, What's The Difference?
Lite Includes: Core Functionality including pathfinding, spawning, and traffic controls.
Pro Includes: Everything in Lite + Honking system + Head/Brake Lights System + Optimization Component for boosting FPS.
🔥 About
This plugin allows you to quickly implement large-scale, realistic AI vehicle traffic systems with procedural behaviors and high performance. It supports dozens to hundreds of AI vehicles on screen at once, enabling you to create realistic environments such as a busy city. The system can be scaled to fit any level or project.
✅ Features:
High Performance: Optimized to support hundreds of AI vehicles on screen at once with high framerates (60-120+ FPS, depending on plugin scalability and hardware).
Blueprint Integration: Designed for use with Blueprints, and can be extended with custom functionality and behaviors.
Customizable Behavior: Uses a behavior tree for easy customization and optimization of traffic behaviors.
C++ Behavior Tasks: Included behavior tasks are written in C++ for fast execution, yet exposed to Blueprints for easy use.
Procedural Pathfinding: Utilizes a procedural pathfinding system that allows vehicles to intelligently navigate the world with minimal logic.
Third-Party Vehicle Model Support: Supports third-party vehicle models; refer to the tutorial for guidance on swapping them out.
Vehicle Optimization Components: Includes optimization components for vehicle blueprints, enabling vehicles to be loaded or unloaded from the level based on player distance using a single blueprint node, with automatic code LODs for further performance improvements.
Included formats
- versions