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Description

-----------------------------------------------⚜️ GENERAL INFORMATION ⚜️---------------------------------------------------

Optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in real-time 3d applications.

Real-world accurate model. In this product, all objects are ERROR-FREE and All LEGAL Geometry. Subdivisions are not required for this product.

Perfect for Architectural, Product visualization, Game Engine, and VR (Virtual Reality) No Plugin Needed.

-----------------------------------------------⚜️ FORMAT INFORMATION ⚜️---------------------------------------------------

3ds Max 2021 (Physical Material)

FBX

OBJ

Blender

-----------------------------------------------⚜️ OBJECT INFORMATION ⚜️---------------------------------------------------

Object: Mythic_Dawn_Helmet

Vertices: 1812

Polygons: 1966

Tris (Rendered): 3498

Triangles (3-sided): 434

Quads (4-sided): 1532

-----------------------------------------------⚜️ MATERIAL INFORMATION ⚜️---------------------------------------------------

Total 3 physical material default 3ds max used with

Albedo

Roughness

Metalness

Normal

AO

-----------------------------------------------⚜️ TEXTURE INFORMATION ⚜️---------------------------------------------------

01_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048

01_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048

01_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048

01_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048

01_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048

01_Mythic_Dawn_Helmet_05_AO.png 2048x2048

02_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048

02_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048

02_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048

02_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048

02_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048

02_Mythic_Dawn_Helmet_05_AO.png 2048x2048

03_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048

03_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048

03_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048

03_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048

03_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048

03_Mythic_Dawn_Helmet_05_AO.png 2048x2048

-----------------------------------------------⚜️ INFORMATION ⚜️---------------------------------------------------

You might need to re-assign textures map to model in your relevant software.

You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).

Included formats

Additional files