
Description
-----------------------------------------------⚜️ GENERAL INFORMATION ⚜️---------------------------------------------------
Optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in real-time 3d applications.
Real-world accurate model. In this product, all objects are ERROR-FREE and All LEGAL Geometry. Subdivisions are not required for this product.
Perfect for Architectural, Product visualization, Game Engine, and VR (Virtual Reality) No Plugin Needed.
-----------------------------------------------⚜️ FORMAT INFORMATION ⚜️---------------------------------------------------
3ds Max 2021 (Physical Material)
FBX
OBJ
Blender
-----------------------------------------------⚜️ OBJECT INFORMATION ⚜️---------------------------------------------------
Object: Mythic_Dawn_Helmet
Vertices: 1812
Polygons: 1966
Tris (Rendered): 3498
Triangles (3-sided): 434
Quads (4-sided): 1532
-----------------------------------------------⚜️ MATERIAL INFORMATION ⚜️---------------------------------------------------
Total 3 physical material default 3ds max used with
Albedo
Roughness
Metalness
Normal
AO
-----------------------------------------------⚜️ TEXTURE INFORMATION ⚜️---------------------------------------------------
01_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048
01_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048
01_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048
01_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048
01_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048
01_Mythic_Dawn_Helmet_05_AO.png 2048x2048
02_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048
02_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048
02_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048
02_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048
02_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048
02_Mythic_Dawn_Helmet_05_AO.png 2048x2048
03_Mythic_Dawn_Helmet_01_Albedo.png 2048x2048
03_Mythic_Dawn_Helmet_02_Metalness.png 2048x2048
03_Mythic_Dawn_Helmet_03_Roughness.png 2048x2048
03_Mythic_Dawn_Helmet_04_Normal_DirectX.png 2048x2048
03_Mythic_Dawn_Helmet_04_Normal_OpenGL.png 2048x2048
03_Mythic_Dawn_Helmet_05_AO.png 2048x2048
-----------------------------------------------⚜️ INFORMATION ⚜️---------------------------------------------------
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).