Description
Shared Instanced Meshes handles automatic instancing for meshes placed or spawned in levels. Editing instance transformation in editor becomes trivial, it's done the same way as regular static meshes. Meshes spawned during runtime are turned to instances while still being tied to their actor, imagine buildings in an RTS game.
Editor meshes only need two mouse clicks to be initialized.
Runtime meshes use one component per mesh.
C++ knowledge is not required to use this plugin. It is required to edit or change its behavior.
Included formats
- versions