
Description
Big, Fat Guy Model, Modular
Skinned and Rigged to Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
The skeleton is from UE4, If you use UE5, please consider this notice.
15013 tris
7768 verts
Separate Shirt , can be shown/hidden
Model real world height is larger than normal, about 202cm.
Two Skins with realistic PBR materials
12 Textures, 4096x4096 resolution,
Two Sets of materials - Skin and Clothes, each with two skins
You can make different combinations of skins/shirt/shorts materials
Two sets of body materials - for black and white guy.
In the included BPs, changing the body material to 1 (white) applies the appropriate face morph target to match better Caucasian face complexity.
Belly bone in the skeleton for realistic belly jiggle simulation.
Open Mouth, Close Left Eye and Close Right Eye Morph Targets.
Included is example blueprint, based on Third Person BP by Epic.
Ragdoll Physics Asset already set up.
Variables in the BP to control the materials and morph targets
Eyes have bones too.
Motions test (Youtube)
Background environment in the images and the video is NOT included with the asset!