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Media 0 for listing Landscape Maps Generator

Description

This plugin is used for generating height maps and weight maps of landscapes.

The plugin has a programable pipeline via a generator blueprint.

  • The plugin supports composite worlds.
  • Plugin exports height maps as 16-bit one channel .png.
  • Plugin export weight, slope maps as 8 bit one channel .png.
  • The plugin can create splats and biome color textures in 2D.
  • The plugin uses Fractal, Perlin noise, and Cellular noise.
  • The plugin supports Hydraulic Erosion on GPU (kinetic, water, and thermal) and smooths edges of height maps to prevent cracks for the composite world.
  • The plugin has Liquid Simulation to simulate effects like lava.
  • The plugin can create sediment, water, or liquid maps too.
  • The plugin uses rainfall and temperature maps for the climate.
  • The plugin generates weight maps, which are most intensive when average temperatures and rainfall match with temperatures and rainfall world maps and fade where unmatched.
  • Plugin optimizes weight maps in a way that maximal weight values are preserved. This means that when some weight maps are more dominant than other weight maps, the other weight maps are set to zero, and on borders are weight maps smoothed for a better transition.
  • For the biome weight map(for example the desert), you can select slope maps(for example highest slope will be rock, then stones, lower slope dry grass, and lowest sand of the desert) when you don't use auto landscape materials.
  • Biome weight maps have average temperatures and average rainfall parameters on user-defined altitudes.
  • Users can set min/max latitude, min/max meridian, and min/max height of the terrain.
  • The plugin generates all maps in the background, so users can work in Unreal during the generation of the maps.

Included formats

  • logo of Unreal Engine format