Description
This component can be integrated into your project in under 1 minute, saving you months of work. It includes target switching, mini map, large map, scalability settings, key settings, skill bar, game functions and system message display.
▶️ Preview|▶️ Tutorial|v1.5.4 ( 2024.9.28 )
🔴 Plugins that need to be enabled:
Text3D
GameplayAbilities
🔴 The current version does not contain music and sound effects files, but they can be added and replaced through the data table prompted in the readme file.
🟢Current assets can be integrated into my IIKit Scene
Built-in language switching:
English
Chinese
Japanese
Korean
Add more languages via data table
Basic operations:
Zoomable player view;
Clickable ground movement and mouse click effects;
Targets can be selected using mouse clicks;
You can use Tab to switch targets, and the target can exclude NPCs, collectibles and other non-combat actors;
During target tracking, right-click and rotate the camera to unlock;
Highlighting of targets on mouse hover;
Draggable window interface and window priority.
Basic settings:
Comes with Chinese and English menus and system prompts;
Default and recommended button settings, support table configuration;
When modifying keys, prompt and clear duplicate keys;
Skill bar that can be expanded or increased or decreased;
Skill bar that can be shown or hidden;
Mini map function that can be shown or hidden;
Function buttons that can be shown or hidden;
System messages that can be shown or hidden;
A chat box that can be shown or hidden;
Function button for automatic combat (skill effects will be completed in the GAS plug-in)
Overall, background, skill and ambient sound effects with adjustable volume;
Adjustable game scalability effects;
Save all the above settings locally.
Minimap & BigMap:
Mini map zoom function;
Player and target identification on small map and large map;
The area name is displayed when entering the map;
BGM switches when entering the map;
The map supports triggering of floor areas and overlapping areas;
The trigger priority can be set when triggers overlap;
Trigger size can be adjusted by dragging, supporting cube, cone, cylinder and spherical areas;
Map texture can be quickly captured from the top of the trigger and exported to PNG.
Other items:
Used for message prompts in the middle of the screen;
List of skills used for testing;
Backpack items for testing;
Role information interface for testing;
good color specifications;
Good rich text practices;
Good library specifications;
Continuous improvement of detailed functions.
Included formats
- versions