Skip to content
Media 1 for listing IIKit Base

Description

This component can be integrated into your project in under 1 minute, saving you months of work. It includes target switching, mini map, large map, scalability settings, key settings, skill bar, game functions and system message display.

▶️ Preview|▶️ Tutorial|v1.5.4 ( 2024.9.28 )

 

🔴 Plugins that need to be enabled:

  • Text3D

  • GameplayAbilities

🔴 The current version does not contain music and sound effects files, but they can be added and replaced through the data table prompted in the readme file.    

🟢Current assets can be integrated into my IIKit Scene

Built-in language switching:

  • English

  • Chinese

  • Japanese

  • Korean

  • Add more languages ​​via data table

Basic operations: 

  • Zoomable player view; 

  • Clickable ground movement and mouse click effects;  

  • Targets can be selected using mouse clicks;

  • You can use Tab to switch targets, and the target can exclude NPCs, collectibles and other non-combat actors;  

  • During target tracking, right-click and rotate the camera to unlock; 

  • Highlighting of targets on mouse hover; 

  • Draggable window interface and window priority.

Basic settings: 

  • Comes with Chinese and English menus and system prompts; 

  • Default and recommended button settings, support table configuration;

  • When modifying keys, prompt and clear duplicate keys;

  • Skill bar that can be expanded or increased or decreased; 

  • Skill bar that can be shown or hidden;

  • Mini map function that can be shown or hidden;

  • Function buttons that can be shown or hidden;

  • System messages that can be shown or hidden; 

  • A chat box that can be shown or hidden; 

  • Function button for automatic combat (skill effects will be completed in the GAS plug-in) 

  • Overall, background, skill and ambient sound effects with adjustable volume;

  • Adjustable game scalability effects;

  • Save all the above settings locally.

Minimap & BigMap: 

  • Mini map zoom function;

  • Player and target identification on small map and large map;  

  • The area name is displayed when entering the map;

  • BGM switches when entering the map;

  • The map supports triggering of floor areas and overlapping areas;

  • The trigger priority can be set when triggers overlap; 

  • Trigger size can be adjusted by dragging, supporting cube, cone, cylinder and spherical areas;

  • Map texture can be quickly captured from the top of the trigger and exported to PNG.

Other items: 

  • Used for message prompts in the middle of the screen;

  • List of skills used for testing;

  • Backpack items for testing; 

  • Role information interface for testing; 

  • good color specifications;

  • Good rich text practices; 

  • Good library specifications;

  • Continuous improvement of detailed functions.  

Included formats

  • logo of Unreal Engine format