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Media 1 for listing vrbn studios assets

Description

·      Our assets are made to be consistent and compatible with each other.

·      Content ships as native file formats per platform (per tool).

MODEL SPECIFICATION

·      Production units: [cm]

·      Production geo. coord. system: Left-handed (DirectX), yUp

·      LODs: 4

 

MATERIAL & TEXTURE SPECIFICATION

·      Textures: PBR: metal / roughness; up to 8k/atlases; optimized

·      Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

·      Texel density: ~200 tx/m

·      Merged grayscale textures into RGBA TGA.

·      Normals: Tangent space, left handed (DirectX)

·      File format: TGA, 8bit, RGB, RGBA

·      Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

·      vrbn studios based naming convention

QUALITY

·      All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us*.

UNREAL ENGINE FEATURES

·      Supported Unreal versions: 4.27.2+

·      Supported rendering paths: Deferred and Forward

·      Ray tracing is currently not supported. Contact us for details. *

·      Unreal 5.x is currently not supported. We’re working on it.

·      Each asset consists of 4 optimized LOD meshes, incl. setup.

·      The assets ship with a collision mesh.

·      Materials are instanced for better performance.

·      Draw call optimized by using texture atlases.

·      Asset Blueprint location: Content/vrbn_studios/<production_name>/<country>/Assets/Blueprints

·      Emission intensity: Inside the asset’s blueprint there is an emission intensity value that allows you to alter the emission intensity in real-time. Each asset instance will have its own emission intensity value, meaning you can adjust each instance with different emission values.

 

*) CONTACT

·      General inquiries: [email protected] (24 hours reaction time, Mo-Fr)

·      Technical support: [email protected] (24 hours reaction time, Mo-Fr)

Included formats

  • logo of Unreal Engine format