Description
📜 Check the documentation and updates
VERSION 2 RELEASED
Changes:
Huge performance improvements
Projectile head is now always at 0,0,0 relatively to the system; if the actor the system is attached to moves, the head will follow it.
Casts and Impacts are now set to “once” instead of “looping”. Their emitters are also set to be controlled by the system, so that anyone can change emitter state data within one single place relatively to one single conjure and impact.
The projectile trail is no longer removed upon releasing (not destroying) the projectile system, making it fade out and disappear more naturally.
Projectile VFX can be used with anything that moves, including projectiles. The core parts (heads) update the location and rotation relatively to the system transforms; if the user will attach the system and make it follow parent rotation and location, the system will be displayed correctly.
Migration folder was removed, and all the native Niagara functions are now being used.
Our Niagara Magic Projectiles VFX Pack includes 59 high-quality projectiles, cast and impacts for a variety of magic spells!
Customizable & High Optimized: Easy to scale, change colors and combine different effects for even more variations!
Includes:
Arcane
Blood & Gore
Fire & Fireball
Heal
Ice & Ice Spike
Laser
Lava & Lava Spike
Light
Lightning
Smoke & Wind
Mud, Rock, Rock Spike & Sand
Nature & Venom
Piercing
Shadow & Void
Water & Water Spike
Casting & Impacts for:
Earth
Fire
Generic
Healing
Ice
Lightning
Rock
Shadow
Water
Included formats
- versions