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Media 1 for listing Realistic Animated Hooded Crow

Description

Please look at the videos below, you can see the animations and how it works in different software.

All animations in a rendered video:

https://youtu.be/UB_EEbS_lsw

In Maya:

https://youtu.be/PAMdtgsereU

In 3DS Max:

https://youtu.be/-GKjCx87HJw

In Cinema4D:

https://youtu.be/YOTHkADUViA

In Blender:

https://youtu.be/vfWtKIno9hM

In Unity:

https://youtu.be/zr7XA4ROslw

In UnrealEngine:

https://youtu.be/rimI9UMB_hk

Inspection in the Sketchfab:

Sketchfab Viewer

LOD information (count, number of levels)

  • Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)

  • Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)

  • Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)

  • Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)

high-resolution (4k) PBR textures

  • Diffuse map

  • Normal map

  • AO map

  • Specular map

  • Roughness map

  • Alpha map

Available Formats:

  • Maya 2024 (Arnold Material)

  • 3DS-Max 2024 (Arnold Material + Default Physic Material)

  • Cinema4D 2023 (Standard Material)

  • Blender 4.3 (Cycles Material)

  • FBX

  • Collada Dae

  • Unreal Engine 5.4.2

  • Unity 2022.3.10 (with a C# controller script)

34 different animations. List of the animations and the frames(30 fps):

  • walking: 2-65

  • running: 67-94

  • hopping: 96-10

  • startFlying: 111-137

  • soaring: 138-153

  • soaringToFlyingTransition:154-169

  • flying: 170-185

  • gliding(GlidingWithTransitionFromFlying): 186-365

  • gliding(notFlapping): 195-355

  • gettingHit_Part1_DyingInTheAir: 366-397

  • gettingHit_Part2_Falling: 398-411

  • gettingHit_Part3_HittingTheFloor: 412-455

  • flyingTransitionToDescending: 457-472

  • descending: 473-488landing: 489-525

  • jumping: 525-543

  • eating: 544-706

  • drinkingWater:707-800

  • cawing: 801-880

  • pooping: 881-978

  • lookingAround: 979-1208

  • yawning: 1209-1247

  • sleeping_Part1_tendingToSleep: 1248-1440

  • sleeping_Part2_loopSleeping: 1440-1480

  • sleeping_Part3_wakingUp: 1481-1523

  • stretching: 1524-1582

  • cleaningItsWing: 1583-1646

  • cleaningBackFeathers: 1647-1742

  • cleaningChestFeathers: 1743-1860

  • cleaningBeakWithFoot : 1861-2000

  • attacking: 2001-2030

  • gettingHit_DyingOnTheGround: 2031-2069

  • dancing: 2073-2293//(2070-2306)

  • flying_TurningLeft: 2310-2325

  • flying_TurningRight: 2328-2343

  • gliding_TurningLeft: 2345-2505

  • gliding_TurningRight: 2507-2667

The model is rigged, but it hasn't rigged controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).

I made all the animations the same way.

Don't hesitate to get in touch with me if you need any help.

Included formats

Additional files