
Description
Please look at the videos below, you can see the animations and how it works in different software.
All animations in a rendered video:
In Maya:
In 3DS Max:
In Cinema4D:
In Blender:
In Unity:
In UnrealEngine:
Inspection in the Sketchfab:
LOD information (count, number of levels)
Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)
Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)
Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)
Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)
high-resolution (4k) PBR textures
Diffuse map
Normal map
AO map
Specular map
Roughness map
Alpha map
Available Formats:
Maya 2024 (Arnold Material)
3DS-Max 2024 (Arnold Material + Default Physic Material)
Cinema4D 2023 (Standard Material)
Blender 4.3 (Cycles Material)
FBX
Collada Dae
Unreal Engine 5.4.2
Unity 2022.3.10 (with a C# controller script)
34 different animations. List of the animations and the frames(30 fps):
walking: 2-65
running: 67-94
hopping: 96-10
startFlying: 111-137
soaring: 138-153
soaringToFlyingTransition:154-169
flying: 170-185
gliding(GlidingWithTransitionFromFlying): 186-365
gliding(notFlapping): 195-355
gettingHit_Part1_DyingInTheAir: 366-397
gettingHit_Part2_Falling: 398-411
gettingHit_Part3_HittingTheFloor: 412-455
flyingTransitionToDescending: 457-472
descending: 473-488landing: 489-525
jumping: 525-543
eating: 544-706
drinkingWater:707-800
cawing: 801-880
pooping: 881-978
lookingAround: 979-1208
yawning: 1209-1247
sleeping_Part1_tendingToSleep: 1248-1440
sleeping_Part2_loopSleeping: 1440-1480
sleeping_Part3_wakingUp: 1481-1523
stretching: 1524-1582
cleaningItsWing: 1583-1646
cleaningBackFeathers: 1647-1742
cleaningChestFeathers: 1743-1860
cleaningBeakWithFoot : 1861-2000
attacking: 2001-2030
gettingHit_DyingOnTheGround: 2031-2069
dancing: 2073-2293//(2070-2306)
flying_TurningLeft: 2310-2325
flying_TurningRight: 2328-2343
gliding_TurningLeft: 2345-2505
gliding_TurningRight: 2507-2667
The model is rigged, but it hasn't rigged controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).
I made all the animations the same way.
Don't hesitate to get in touch with me if you need any help.