
Description
Light Event System enables you to send and receive UObject-based events in both C++ and Blueprint. It's an implementation of the Observer pattern in the Unreal Engine ecosystem. Visit Quick Start guide to learn how to use the plugin.
Why use this system?
- Allows you to get rid of tight coupling in your codebase by making your modules dependent only on the Event System and a set of events relevant for them.
- Event System is customizable via hook methods that allow you to easily change the way events are sent and received, if you need the extra flexibility.
- Very easy to create event types.
- It's possible to send and listen to events on FName-based channels.
- Can be used conveniently in both C++ and Blueprint!
Included formats
- versions