
Description
Animated Character, UE5 skeleton compatible, with facial bones.
In the following videos we prepared simple tutorials on how to use the character (main features), how to use Mixamo animations, and how to prepare it for Game Animation Sample.
Tutorial: How to prepare Mixamo animations for our characters
Tutorial: How to prepare our characters to use in Game Animation Sample
Main features:
Arcana is compatible with ALL standard MANY animations without retargeting
Two mesh versions, one with and one without facial bones.
Separate hair mesh attached in Blueprint
Several facial expression animations included
All letter speak animations included with simple code to say word from a variable (check features tutorial)
Basic animations included: idle, run, jump and walk animations
Pose animations (for amazing screenshots)
Hair physics enabled
3 LOD stages
Facial bones: Eyebrow - 3 on each side, Eyelid up and down, 2 Eye bones, 2 cheek bones on each side, Jaw, 2 tongue bones, 6 lip bones for lower lip and 6 bones for upper lip
Lyra compatible (change mesh in main blueprint)
Technical Details:
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 63
Animation types: In-Place
Number of characters: 2
Vertex counts of characters: 11.000
Number of Materials and Material Instances: 13
Number of Textures: 23
Texture Resolutions: up to 4K