Description
🔗 Quick Links
✅Supports Unreal 5.0-Current
⚠️ Lite VS Pro Differences:
Lite Includes: Circle Visibility Shader. This creates a circle hole punch in a mesh that occludes the player.
Pro Includes: Lite version features + Noise-based visibility shader + Full mesh visibility shader.
🔥About
This asset allows you to easily add occlusion visibility to static and skeletal meshes like the AAA games do! It supports several different effect styles, masked/translucency material types, and even checks if the player is being blocked to prevent issues found in online tutorials. See the playable demo on itch to see how it works!
🤔 What is occlusion visibility?
Occlusion visibility occurs when a mesh blocks the camera. Komodo Visibility Shader fixes this by showing through the mesh and works with all cameras in Unreal, including the player, the viewport, and sequencer. If used with the player, it comes with a component that automatically detects if the player is being blocked from the camera and hides the occluding mesh so the player character can be seen.
⚡ Features:
Easy setup, just add the material function to your parent material and it works.
Highly optimized and no code required.
Includes free demo content to learn from.
Commented shader code.
Customizable look to the visibility effect.
Works with players, editor viewport, and sequencer. Anywhere there is a camera this can be used.
Auto detects player, tutorials online will hide the mesh whenever you come near, this hides when the player is occluded.
Mesh/Actor occlusion filtering support.
Included formats
- versions