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Медиа 1 для объявления Smart Cone Trace
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Описание

📺 Preview Video V1.0

📺 Preview Video V1.1

📘 Documentation

🎮 Playable Demo

🧩 Example Project

💬 Discord Support

⚠️ Maintenance status: This plugin is no longer actively maintained as of April 2026. The current build targets UE 5.7 and will not be updated for newer Unreal versions. Source code is included — feel free to fork and adapt for your needs. For questions, please use our Discord. Response time: up to 7 days.

Smart Cone Trace is a powerful plugin for Unreal Engine 5 that enables advanced cone-shaped tracing and visibility checks fully accessible from Blueprints. Designed for AI vision, enemy detection, stealth mechanics, and gameplay logic, this system simulates a true cone trace using a series of Box Traces, offering both precision and performance.

Whether you're building AI sight, field of view (FOV) checks, occlusion-aware line of sight systems, or environmental awareness tools, this plugin gives you full control over tracing logic, filters, and visual feedback — without writing a single line of C++.

🔧 Key Features
  • 🔹 Cone-Shaped Tracing using iterative BoxTrace logic

  • 🔹 Built-in Visibility & Occlusion Check: automatic Line-of-Sight verification (stops "seeing" through walls)

  • 🔹 Flexible Visibility Origins: Trace visibility from Camera (Screen Space) or Cone Origin

  • 🔹 Configurable angle, length, step size, box depth, and tolerance

  • 🔹 Multi-Hit and Single-Hit modes — just like LineTrace or SphereTrace

  • 🔹 Filter by Actor Class, Tags, or Interfaces

  • 🔹 Optional self-ignore and actor ignore list

  • 🔹 Detailed debug visualization: boxes, hit points, direction lines, and radius arcs

  • 🔹 100% Blueprint-compatible — works in pure Blueprint projects

  • 🔹 Built-in Actor Component for interval-based tracing (no Tick required)

  • 🔹 Includes Blueprint Function Library with helper utilities

  • 🔹 Supports usage in AI, Triggers, UI, and Blueprint Scripts

  • 🔹 Use cases: enemy detection, vision cones, FOV scanning, perception checks, cone overlaps, custom collision

📦 What's Included
  • ConeTraceByChannel Blueprint node

  • SmartConeTraceComponent (tickless interval-based actor component)

  • StartConeTraceTimer / StopConeTraceTimer logic with automatic binding

  • Struct with HitActors, VisibleActors, ClosestHit, IsValidHit and more

  • Helper functions: check if actor was hit or visible, get first valid hit, filter by class

  • Full source code included

💡 Ideal For:
  • AI vision and perception systems

  • Stealth mechanics and FOV cones

  • Occlusion-aware target detection (checks visibility)

  • Blueprint-based enemy scanners

  • Custom trigger zones and overlap cones

  • Gameplay logic, combat targeting, or environment scanning

No C++ required. Fully integrated with Unreal Engine's Blueprint system.

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