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Media 1 for listing Ferrefy Plugin: Asset Naming

Description

The Asset Naming plugin automates naming your Unreal Engine assets correctly. It is an editor type plugin.

In every project, asset names must be short, unique, readable and consistent. It is essential. This is only possible if you and your team name assets by the same rules.

Using these rules, asset names can be easily identified by their prefix / suffix as follows:

  • "T_Hands_D": (Texture - Hands - Diffuse)

  • "T_Hands_N": (Texture - Hands - Normal Map)

  • "SC_Rain_2": (Sound Cue - Rain - type 2)

More than 150 asset types are automated out of the box, and you can add more! This fully configurable plugin can rename any number of assets in 2 clicks.

Read everything using the links below:

Full introduction, documentation, getting started, terms and more:

My (Ferrefy) website provides detailed documentation for all my plugins, general information, my vision, terms, and how I work.

The general documentation introduction informs new readers about the presentation of documentation and plugins, which helps align expectations.

The documentation for this plugin helps decide if this product is the solution you are looking for, and helps you getting started.

Additional documentation (specialist asset / code specific comments) can be found within plugin files.

Ferrefy plugins

Each plugin is made to provide a solution for a specific task.

This makes plugins easy to modify, maintain, and combine.

The plugins can cooperate as a larger system.

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