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Media 1 for listing Extended Debug Library

Description

This plugin extends the DrawDebugX and Trace/MultiTrace nodes, exposing more parameters which are otherwise only accessible via C++. For example drawing at the foreground depth so the debug shapes will render on top of geometry. As well as supporting whether to draw them at World or Local-Space depending on whether it has a valid World Transform or not.

It also adds a new node, DrawDebugMesh which allows you to easily draw a wireframed meshes.

Included formats

  • logo of Unreal Engine format