PBR Game Ready
Game ready with PBR Textures
UE4 Optimized — Metalness Use for PBR
Real World Scale Measurements
MikkTSpace
Maps included: 4096 × 4096
Albedo (Diffuse)
Normal (OpenGL)
RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
Art created by Dekogon Studios