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Media 1 for listing Advanced Vehicle Camera

Description

📚 DOCUMENTATION/GUIDES 💬DISCORD 📹DEMO VIDEO

Advanced Vehicle Camera (AVC) is an advanced, fully customizable, modular camera system that can seamlessly integrate into any project, with a one-click drag-and-drop onto the pawn of your choice. With a well-commented library of nodes and functions, you can easily turn your camera system into a dynamic, interactive, and customizable, AAA-like experience, because we know how important camera motion is to the feel of a game. Extensive and detailed documentation and step-by-step guides are provided on how to use the plugin to achieve ideal results for your project's needs.

You can drive custom game logic into the camera system, grab variables from the Camera System to drive local post-process/camera shake effects on your camera, store different camera behaviors in Camera Profile Data Assets, and cycle between camera profiles to achieve whatever behavior you want.

AVC comes with an example pawn to showcase typical use-case scenarios. Tune your custom camera profiles in real-time to your liking.

FAQ:

Is this asset only limited to vehicles?

No, not at all! In fact, due to its simplicity, you can use AVC on any kind of pawn, including animals, anthropomorphic creatures (like humans!), machines, planes, boats, tanks, etc.

Are camera presets provided?

Yes! There are several presets based on your favorite racing games pre-packaged with Advanced Vehicle Camera. You can even create your own!

Can you modify the camera behavior beyond what’s provided in the equipped Camera Profile?

Yes, there are a variety of easy-to-use C++/Blueprint-accessible functions that you can use to alter camera properties at both on construct and at runtime.

Support:

Join the discord server here to reach out about questions or report bugs! Or if you prefer, you can contact me for support or with any questions about AVC, email [email protected] and we'll try to give you the best support depending on your project.

Included formats

  • logo of Unreal Engine format