
Description
A global variable system that includes all variable types
1. Game configuration variables
2. Global archive variables. Modifying variable values will be saved in the local archive and recorded the next time you open it
3. Global game variables. Variables will only be initialized when the game is opened
4. Contains all types, Int, Int64, float, bool, byte, FName, FString, FText, FVector, FRotator, FTransform, Object, Class
5. Provide C++ and Blueprint methods
6. No impact on build size and performance