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Media 1 for listing Core Interaction System

Description

DOCUMENTATION // SHOWCASE VIDEO

Core Interaction System is a free, component-based plugin that makes creating gameplay interactions in Unreal Engine simple and consistent. Just add a ReceiverComponent to your actor and fill any of its 10 slots (events) with actions (functions) you’d like to perform. Then, use the provided Trigger actors—already equipped with a TriggerComponent—to activate these actions through basic Unreal Engine events. This unified approach ensures beginners and experienced developers alike can quickly build rich, responsive interactions without getting bogged down in complexity

What is the Core Interaction System?

It’s a robust, component-based framework that provides powerful tools for setting up interactions between actors. Whether you’re making a door that opens when a player gets close or setting up complex combat sequences, the Core Interaction System gives you complete control without writing extensive code.

Features:

  • Trigger & Receiver Components: Effortlessly trigger interactions between actors. Quickly assign actions using Blueprints with support for up to 10 customizable action slots.

  • Predefined Actors & Examples: Jumpstart your development with ready-made actors like BoxTrigger, HitTrigger, Cannon, Gate, and more. Example maps demonstrate practical uses.

  • Helper Components: Add impactful gameplay effects with components like:

    • HomingComponent: Make projectiles home in on targets.

    • ShakingComponent: Add dynamic shaking effects for explosions, weapon recoil, or hit reactions.

    • ToggleVisibilityComponent: Toggle object visibility seamlessly.

  • Multi-Action & Chain Reactions: Create complex sequences with grouped triggers and multi-action support.

  • Rhythm Trigger: Time interactions like a beat machine, perfect for rhythmic gameplay or syncing events to music.

Why Use This Plugin?

Core Interaction System is essential for developers aiming to add depth and responsiveness to their game mechanics. It’s ideal for genres like platformers, shooters, adventure games, or any project requiring dynamic actor interactions. Save time, reduce complexity, and focus on building your game’s experience.

⚠️ Note: The Rhythm Trigger is experimental and was designed to handle complex, time-based interactions. It can be used with or without sound for sequencing events but is still being refined for broader use cases. We value community feedback and will continue improving!

Ready to simplify your game’s interactions and unlock endless possibilities? Try out the Core Interaction System today!

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