Description
***Monthly Unreal Engine Sponsored Content product for October 2021***
Check out RomanSmirnov's other products here: RomanSmirnov Content
Video: https://youtu.be/q66uIcjD8gI
Tutorial: https://youtu.be/hHZwvYIkuwg
Surface trails system allows you to capture trails from characters or any other objects on a surface by attaching spherical components to them. As main usage example there is snow landscape demo with walking character and physics objects leaving deformation trails after them. 100% Blueprints.
Features:
- Trails are captured and stored in some area (configurable) around player's camera, so this system is independent from map size.
- Attenuation of old trails can be configured (can be set to zero so the trails stay forever inside defined area around camera).
- Trail shape is defined by spherical components with configurable hardness. So for definition of a box, for example, you need to attach several components to it (components count depends on required accuracity, in example scene there are 8 components per box and 2 components per character foot).
- Actors are marked as trails receivers by applying special Tag to them.
- System can be used for big variety of cases (trails on water, grass crumpling, any other surface VFX) by draging one material function into material.
- Snow landscape example includes photogrammetry based dirt material appearing under the snow.
Included formats
- versions