
Description
VIDEO PREVIEW: https://www.youtube.com/watch?v=FnpzJfLVL14
Other Orcs:
Orc_01 - https://www.unrealengine.com/marketplace/en-US/product/orc-01-01
Orc 02 - https://www.unrealengine.com/marketplace/en-US/product/orc-02-01
Orc 03 - https://www.unrealengine.com/marketplace/en-US/product/orc-03-01
Orc 04 - https://www.unrealengine.com/marketplace/en-US/product/orc-04-01
Orc 05 - https://www.unrealengine.com/marketplace/en-US/product/orc-05-01
Orc 06 - https://www.unrealengine.com/marketplace/en-US/product/orc-06-01
Orc 08 - https://www.unrealengine.com/marketplace/en-US/product/orc-08-01
Orcs Pack - https://www.unrealengine.com/marketplace/en-US/product/orcs-pack-01
Full Orc: tris 62 340, verts 41 597
Stuff: tris 4 642, verts 2 788
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw
The jaw is rigged so you can open his mouth.
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Hair, Fur
2K Textures - Weapon
1K - Eyes
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
3 Texture sets - Body, Armor, Weapon, Hair, Fur, Eyes
Body has 8 Color Variations
Body has 5 Body Warpaints and 5 Face Warpaints
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Features:
Material Instance to change color
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
The jaw can be opened with the additional jaw bone
The model is modular, all meshes are separated and you can mix everything to get new outfits
5 Body Warpaints and 5 Face Warpaints
Roughness of Warpaints and Metal Armor can be changed in Material Instances
If you have any problems, please contact me [email protected]