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Media 1 for listing AI Spline-Based Movement System

Description

Overview (youtube)

What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.


How to use it?

  • Add plugin's actor component to your Pawn/Character

  • Add just two nodes/behavior tasks from it to your logic

  • Tune it's params (which all has description) as you want

  • That's all

Features:

  • Easy to setup, no coding skills required

  • Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task

  • Compatible both with Characters and Pawns

  • Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases

  • Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100+ actors)

  • Has fully commented code - hundreds of lines of comments

  • Code is fairly flexible for inheritance and your further code modifications

Included formats

  • logo of Unreal Engine format