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Media 0 for listing Cyberpunk Street Fighter

Description

πŸ”₯ Cyberpunk Street Fighter is part of a new cyberpunk-themed pack. They come with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.

🎬 VIDEO PREVIEW: πŸ”— https://youtu.be/7dEaC-0a4No

✩ β‚ŠΛš.βΊβ‚Šβœ§ β‹†β˜Ύβ‹†βΊβ‚Šβœ§

✦ Key Features

A wonderful render scene

Completely modular

Fully Rigged

ARKit Blendshapes

Adjustable body parts

Underwear included

Easy Color Change

Plenty of unique hairstyles

Advanced materials! Tons of customization

Weapon not included

βΊβ‚Šβœ§ ⋆ Polycount ┆ The Character does not have LOD system

Cyber Street Fighter Boy

Faces 37993 ・ Tris 72704 ・ Verts 42090

Cyber Street Fighter Boy in Underwear

Faces 26598 ・ Tris 50068 ・ Verts 27766

Cyber Street Fighter Girl

Faces 37239 ・ Tris 71376 ・ Verts 39991

Cyber Street Fighter Girl in Underwear

Faces 32146 ・ Tris 61134 ・ Verts 34359

βΊβ‚Šβœ§ ⋆ Rig is based on the Epic Skeleton (UE5) with additional bones

The main bones hierarchy has remained untouched

It was made in Maya without plugins and does not have controls

You can apply physics to different parts

The full list of Additional bones can be found here:

https://docs.google.com/document/d/1xpQ7lyV8RcXZkdB-0ZUK0V4wIwNRGSE5Y8GhcNHXm20/edit?usp=sharing

The model is compatible with my previous releases as soon it shares the same skeleton.

I will update my previous releases to the UE5 skeleton over time.

βΊβ‚Šβœ§ ⋆ Tested with various animations

    Lyra Starter Game

    Game Animation Sample Project

    Advanced Locomotion System v4

    Standard 3rd person animations

    Female Interactions Animations

    Mocap Library

    ARLS + Horse Animset

    Succubus AnimSet

    Valley of the Ancient

    Close Combat: Swordsman

βΊβ‚Šβœ§ ⋆ Blendshapes

Perfectly calibrated 52 ARKit Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

βΊβ‚Šβœ§ ⋆ Different Outfits and Modularity

The model is completely modular!

Remove or add any part. Or if you want, take clothes off completely

Body texture is censored. The uncensored texture can be requested

Adult parts are not modeled and do not have morphs or a rig. It’s a texture

To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!

Full-Body is included

Underwear is included

Bonus Idle animation is included

βΊβ‚Šβœ§ ⋆ Unreal Engine Project

Supported version: 4.24+

Demo render scene with blueprint included!

Epic Skeleton rig with additional bones

For facial animations use Morph Targets

Advanced materials

Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

Material Instances with MatID map for color change are included

3rd person standard animations are included

Separated Meshes for Master Pose / Leader Component are included

Wind Simulation for Hair!

βΊβ‚Šβœ§ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts

A MatID map is used for changing colors of a BaseColor Map by sections

You can use the Advanced Shader to change the colors easily

βΊβ‚Šβœ§ ⋆ 4K Textures

9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Katana, Straight Hair, Wavy Hair

Textures are packed for better optimization

Each set contains:

BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,

Ambient Occlusion, and may include a MatID, Opacity and Emissive maps

βΊβ‚Šβœ§ ⋆ FAQ

Q: Can I request customization? Are you available for commissions?

A: Unfortunately, I am unavailable for any kind of commission.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.

Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info πŸ”— here >

Q: How to obtain additional source files?

A: Request them through e-mail πŸ“§ [email protected] or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.

Q: I still need help! How do I reach out?

A: The best way to contact me is through e-mail πŸ“§ [email protected]. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail πŸ“§ [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.

≽^·⩊·^β‰Ό

Thank you!

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Included formats

  • logo of Unreal Engine format

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