Description
Almost all static meshes are generated using GeometryScripting, which can accurately restore the size and proportion of ancient buildings. At present, all city walls are tightly fitted, with an error of no more than one centimeter. Most of the scene data comes from archaeological materials, which is very useful for restoring the real Chang'an City. All geometric meshes can be adjusted and modified, which can save you months of work time.
▶️ Preview|▶️ Tutorial|📄 Document|v3.6.1 ( 2024.9.25 )
🔴 Plugins that need to be enabled:
Text3D
GeometryScripting
🔴 This product supports Nanite for Unreal Engine 5.0+.
🔴 The current version does not include trees, but they can be added and replaced through the data table prompted in the readme file.
🟢Current assets can be integrated into my IIKit Base
Palaces:
Palace of Tai Chi
XingQing Palace
Daming Palace
City Wall:
The total length of the outer city wall is 36 kilometers.
City Gates:
18 major city gates
51 minor city gates
Li'Fang:
111 communities
East markets
West markets
Jing'An Fang:
A simple restoration demonstration can get you twice the result with half the effort, and it will also usher in more sophisticated model group restorations.
Included formats
- versions