Old metal Lock 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Padlock_3_LOW.fbx (poly: 9027; vert: 9016);
Hi-poly mesh:
SM_Padlock_3_HI.fbx (poly: 923800; vert: 461900);
Textures:
T_Padlock_3_AO.png (ambient occlusion map)
T_Padlock_3_D.png (diffuse map)
T_Padlock_3_N.png (normal map)
T_Padlock_3_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Padlock_3_R.png (roughness map)
T_Padlock_3_S.png (specular map)
T_Padlock_3_M.png (metalness map)