
Description
With the help of Epic’s native plugin, AnimToTexture, this Editor Utility Widget enables efficient baking of animations into Vertex Animation Textures (VAT), both vertex and bone. By offloading skeletal mesh bone transform calculations from the CPU to the GPU—handled directly in the shader via World Position Offset—this tool significantly enhances performance.
Features:
Full Nanite support
Smooth transitions between animations
Individual animations for ISM and HISM components
Supports both vertex and bone animations
Get Started:
Follow complete step-by-step tutorial to set up and use the tool here:
Building tools and how-to use setup
Note: Make sure the AnimToTexture plugin is enabled (Plugins -> Animation).