
Description
Artstation link for video showcase:
https://www.artstation.com/artwork/29dg8v
This pack feature Trees, Plants, Props and Shaders, all made for games.
Inlduding parameters for shaders editing such as color variation, material blending etc...
Wind animation from shaders with 3 parameters to affect all the vegetation
All the vegetation use camera facing normals for smooth lightning and great blending with other assets.
All made from royalty free images.
Performance:
All assets have LODs and tree have imposter for long render distance.
Plants uses cull distance.
Wind animation is calculated according to camera distance.
Texture atlas and material instances.
Compact plants modeling for for less quad overdraw.
///// Additional details /////
Assets:
4 variation of pine trees: (medium - large - tall - twisted)
5 differents types of plants: Grass, Heather flower (2 variation), Yarrow flower (2 variation), Clover (3 variation) and baby pine tree.
3 different types of props: Branch (4 variation), Rocks (4 variation), Pinecone.
Shaders Info:
All shaders include color variation parameters to avoid repetitions.
All materials basecolor, roughness, SSS etc... are editable trough parameters
Props and Vegetation shaders have blending with landscape option (require mesh distance field)
Vegetation:
- Global wind control, for all the vegetation using 3 parameters: wind direction, intensity and amplitude.
- Vertex Ambient occlusion.
- Tree shader mix up both a Bark material and a Moss material using vertex color (optional).
- Camera facing normals for correct lightning and blending.
Landscape:
- Material blending
- Texture size from distance to hide tiling
- Parralax option
Post process sharpening + Material fonctions