Description
The WorldAlignedTexture function serves as a way to tile a texture across the surface of an object in world space, independently of that object's size or rotation. This function allows you to specify the direction in which the texture will be projected, and offers scaling in world units rather than as a percentage of the texture size.
Mackbear offers a good solution for your games, animated movies, commercials, VR projects and simulators. You can browse our store for the best materials in the process
8 Materials
GRUNGE WALL MATERIAL
All materials were carefully created
Superficially edited and overlay maps created.
Stage optimization is healthy.
Please contact us for contact and information.
All painting is done with Substance Painter and Designer.
Your feedback is important for us to improve ourselves, so feel free to comment and ask questions.
Mesh demo product used on stage!
CHECK OUT OUR OTHER PROJECTS
Included formats
- versions