
Description
This versatile SBSAR material allows you to create realistic brick surfaces with either a Stack or Herringbone pattern, offering flexibility for diverse architectural styles and design aesthetics. With detailed customization options, this material is crafted for professional-grade visuals in architectural visualization, game environments, and more.
You Get:
.SBSAR File (668kb) with Exposed Parameters for easy customization. It can be used across multiple 3D Software.
.C4D File Cinema4D 2025 Scene with the SBSAR file already loaded for you as a redshift material.
Key Features:
Dual Pattern Flexibility: Switch between Stack and Herringbone patterns with ease, adapting to various styles from modern minimalism to classic designs.
Pattern Scaling and Interstice Control: Adjust the scale, edge smoothness, and interstice width to match any project’s specific needs and maintain realism at any distance or resolution.
Customizable Tile Dimensions: Control tile count in both X and Y directions for precise pattern scaling, allowing compatibility with different wall and floor dimensions.
Height and Contrast Adjustments: Fine-tune the height offset and contrast for realistic depth and shadow interplay, enhancing the material’s dimensional quality.
Edge Damage for Authentic Aging: Add subtle edge damage to achieve a worn look, ideal for adding a touch of realism in aged or distressed environments.
Grout Color and Depth Control: Adjust grout color and depth opacity to blend the material seamlessly into different lighting conditions and design contexts.
Grunge and Roughness Variation: With adjustable grunge opacity and a wet-to-dry slider, achieve the right level of surface wear and variation, adding character to your material.
Advanced Color Customization: Choose from three customizable brick colors, with controls for saturation, lightness, and multicolor shift, providing a rich and organic look suitable for various design styles.
This material is perfect for projects requiring high realism and control over brick patterning, offering a professional finish for scenes that range from polished modern interiors to industrial or historical spaces.
32B to 16K Resolution
100% Procedural
X = 250cm
Y = 250cm
Z = 2.5cm
Created with DirectX Normals. Flip Y if your engine is OpenGL.