Description
A japanese demon inspired by popular yokais such as hannya and kijo.
The model is intended to be used only on high-end machines.
The skeleton is the base ue4 mannequin with additional bones such as elbows, knees, foot toes and additional twist bones. IK retargeter is provided to make retargeting extremely fast and easy with no effort for both ue4 and ue5 skeletons.
An example blueprint is provided using the epic third-person template animations.
A very basic control rig is also included as well as physics asset for ragdoll, and cloth collisions.
Hairs and clothes have functional cloth simulation using low poly proxy meshes in order to achieve a decent simulation cost.
Materials for both the skin and clothes are highly customizable and easy to understand thanks to the new named reroute nodes in the material editor and make use of all unreal shaders features from subsurface scattering to cloth fuzz.
Materials are somewhat heavy to render due to the high amount of details included, specifically eye occlusion and eyes tearline are really heavy but you can disable them if you do not plan to have really close shots on the face without noticing a real difference.
No LOD are provided.
The skeleton is based on the default ue4 mannequin skeleton with the following additional bones (please not that a retargeter is already included for the epic default skeletons):
== BODY==
pelvis tweak
breasts
elbows
additional upper and lower arms twists
knees
addition thigh and calf twists
toes
neck twist
== FACE ==
face root
eyes
lower teeths
upper teeths
tongue (3 bones)
jaw
Included formats
- versions